﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Godot.core.math
{
    public class Transform
    {
        public Matrix3 basis;
        public Vector3 origin;

        public static readonly Transform empty = new Transform();

        public Transform()
        {
            basis = new Matrix3();
            origin = new Vector3();
        }
    }
}
